I have been professional developer since 2007 and have worked on a variety of projects. My passion for programming comes from a desire to make video games, something I often do in my free time. I’m always looking for new and interesting problems to solve through code!
Sites built for clients that I was directly involved with.
Web application that helps cancer patients determine their best treatment options.
Website for the Modern Language Association featuring a sophisicated custom member sign up form and bookstore
Website for the Tallahassee Film Society featuring a simple backend that allows the posting of showings and Shopify intergration.
Applications and tools created by me, both as internal company projects and personal side projects.
Application writen in Go for provisioning apps with Docker based on Platform.sh’s .platform.app.yaml file. Recently there has been a colaboration effort with Platform.sh to extend and improve Platform CC.
HTTP/FastCGI proxy with a cache extension written in Go. The cache is meant as a very simple and lightweight substitute to Varnish and supports edge side includes (ESI).
A family calendar Arduino project. Displays upcoming events in the family and pictures from a micro SD card. Used Arduino + TTF shield + 3D printed case and gave to family as gifts.
Game projects that I have worked on.
A simple top down fighting game with fun and colorful characters. Built with Panda 3D, a free and open source game engine.
A 2.5D dungeon crawler that was to feature a custom character creator, online multiplayer, and lots of equipable items. While this project was never completed it’s a interesting look in to my early years as a developer and game esigner. This was also built with Panda 3D.
Over the years I’ve tried many times to create a cooperative side scroller dungeon crawler game. While I’ve never quite seen it through to completion every attempt is always a very interesting and fun exercise. Over the years I’ve rebuilt the same prototype probably at least half a dozen times in a variety of languages and game engines, including engines I built myself.